You play it for completion’s sake, but otherwise, it can just sit in the corner. Going from one to the next isn’t too jarring, but next to ZAMN, Ghoul Patrol just feels like a curio. Ghoul Patrol is simply less energetic - it doesn’t have the horror movie references, and it comes across as a little flat. If there’s one way that Ghoul Patrol is inferior to ZAMN, it comes down to pizzazz. You’re still searching the levels for the neighbors and fighting monsters while doing so. It doesn’t feel like the characters were just dropped in, even though they apparently were. Truthfully, there’s a lot of resemblance to ZAMN. Everywhere I’ve looked, Ghoul Patrol has been described as a sequel in name only. As weapons pile up, this just gets more frustrating.Īt least it’s not as bad as I’ve been told. Even getting back to your default squirt gun requires you to cycle through every weapon in your purse. It’s neat that certain weapons are super effective against specific enemies, but trying to locate them in your pockets while said enemy is charging at you is annoying. Particularly, there are too many weapons and items. There are some issues with the original design that haven’t been addressed. While that may seem like a small change, it means the game stays entertaining all the way through its 48 levels. That was fortunately addressed here since the passwords you are given every four stages start you with all victims intact. You start off with ten of them, but gradually they’ll die at the hands of the monsters, and when that happens, you’re given the game over. As the name implies, yeah, you have to save your neighbors. Where it stops being fun is later in the game when all but one neighbor is dead. The title that you and a friend would pick off the rental shelf week after week and never actually see the end of it. Aside from some questionable changes to the control, Zombies Ate My Neighbors is the game you remember. No, the extra screen real estate just goes to borders you can’t change. Nothing fancy was included like, say, a persistent HUD like the Genesis version had. Things are pretty identical to the SNES version, as far as I can tell. Or shout at each other, because you told them that there was a neighbor there, but now they’re dead. On two-player, it can be even more enjoyable, as you coordinate how you’ll proceed and where you should go next. There’s a surprising amount of strategy as you decide whether to search for a key or just blast a hole in the wall. It can get deliciously frantic as you try to find your way to the neighbors. It’s all fun and games until a chainsaw-wielding maniac starts chasing you through a hedge maze. A parody of horror tropes of all varieties that does a decent job instilling fear in the player without changing its tone. It’s a rather entertaining top-down shooter with a tonne of style. I’ve always described ZAMN as a game that is fun until it isn’t. Zombies Ate My Neighbors and Ghoul Patrol (Nintendo Switch, PC, PS4, Xbox One) But now I have the chance, since a compilation has been put together just for us. No, another development team worked on that particular game, and the decision to sequelize it didn’t come until later. Who even played Ghoul Patrol? Technically, it’s a sequel to Zombies Ate My Neighbors, but not intentionally. That might be why I don’t have friends anymore. River City Ransom, Toejam & Earl, my thirst for pressuring friends into enjoying classic titles was endless. Woe are those who were around me at the time, for they were forced to suffer co-op. Specifically, it was a title I used to share my erupting passion for retro games with other people. When I started collecting games, Zombies Ate My Neighbors was an important title for me.
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